It’s mostly focused on the coding and QA pipeline right now. My setup uses Gemini 3.1 Pro inside Antigravity for the main coding and architecture. Then I run Astra 6 in Codex as a QA agent it scans for bugs, security risks, and optimization stuff, and generates a fix report. From there, I just feed that report back into Antigravity so the agent can apply the recommended code fixes automatically. So it’s less about playtesting/narrative and more about automated coding and refactoring.
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