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Game dev is one of the few domains where agent specialization maps cleanly to existing roles. What kinds of agents are in the hub, mostly playtesting and QA or also narrative and level design?
It’s mostly focused on the coding and QA pipeline right now.
My setup uses Gemini 3.1 Pro inside Antigravity for the main coding and architecture. Then I run Astra 6 in Codex as a QA agent it scans for bugs, security risks, and optimization stuff, and generates a fix report.
From there, I just feed that report back into Antigravity so the agent can apply the recommended code fixes automatically. So it’s less about playtesting/narrative and more about automated coding and refactoring.
The QA feedback loop is the part most people skip. Having Astra generate a fix report that feeds back into the coding agent is cleaner than manually triaging bugs.