Games
Control Resonant Lets You Fine-Tune the Fight—No Shame in Adjusting On the Fly
Remedy's new sequel packs a flexible assist mode that lets players dial difficulty up or down mid-playthrough, making room for experimentation without penalty.
The Verge
Control Resonant is demanding. Combat can overwhelm—waves of interdimensional foes swarm you across sprawling levels, and enemies have substantial health pools. Death comes often. But the game doesn't leave players stuck in frustration; instead, it hands you a set of tuneable difficulty levers that reshape the experience without locking you into a preset path.
A Flexible Difficulty System Built In#
The assist mode sits in the pause menu and offers granular control: adjust damage dealt and taken, expand the dodge window, toggle immortality, or enable one-hit kills. For those preferring traditional difficulty tiers, preset options exist too. The crucial design choice: there's zero penalty for using these tools. You can flip settings on and off mid-play without reloading, letting you experiment freely as you encounter each new challenge.
Tailoring Combat to Your Pace#
In practice, this flexibility becomes liberating. Early on, before you've accumulated combat abilities and passive upgrades, the game feels tough. A few small tweaks—nudging damage output up while shaving enemy resilience—keeps fights tense but manageable. As you level and grow stronger over hours, you can dial assist mode back down to restore tension. The system becomes a dial you adjust based on what you're doing: want to experience a boss spectacle without endless health-bar grinding? Start the fight straight, then tweak settings incrementally after each death. Need to push through a quest section to reach the story payoff? Crank immortality and blast through.
Removing Busywork, Preserving Discovery#
Resonant's maps bristle with secrets and side quests, many gated behind combat encounters. The assist mode shines here—it lets you clear the mundane battles blocking access to narrative beats and weird mold-eating lore that makes Remedy games compelling, rather than forcing you to slog through repetitive skirmishes. That shift in agency is the real value: you decide when combat serves the story and when it's just padding.
Where It Matters Most#
Like its predecessor, Resonant can suffer from bloat and difficulty spikes. Remedy learned from patching an assist mode into the original Control after launch and is shipping the feature from day one this time. The result is a game that respects your time and your patience, letting you engage with its trippy set-pieces and narrative twists on your own terms rather than grinding against an arbitrary wall.

